**The Riemann Sphere
**

The Riemann Sphere is a fantastic glimpse of where geometry can take you when you escape from the constraints of Euclidean Geometry – the geometry of circles and lines taught at school. Riemann, the German 19th Century mathematician, devised a way of representing every point on a plane as a point on a sphere. He did this by first centering a sphere on the origin – as shown in the diagram above. Next he took a point on the complex plane (z = x + iy ) and joined up this point to the North pole of the sphere (marked W). This created a straight line which intersected the sphere at a single point at the surface of the sphere (say at z’). Therefore every point on the complex plane (z) can be represented as a unique point on the sphere (z’) – in mathematical language, there is a one-to-one mapping between the two. The only point on the sphere which does not equate to a point on the complex plane is that of the North pole itself (W). This is because no line touching W and another point on the sphere surface can ever reach the complex plane. Therefore Riemann assigned the value of infinity to the North pole, and therefore the the sphere is a 1-1 mapping of all the points in the complex plane (and infinity).

So what does this new way of representing the two dimensional (complex) plane actually allow us to see? Well, it turns on its head our conventional notions about “straight” lines. A straight line on the complex plane is projected to a circle going through North on the Riemann sphere (as illustrated above). Because North itself represents the point at infinity, this allows a line of infinite length to be represented on the sphere.

Equally, a circle drawn on the Riemann sphere not passing through North will project to a circle in the complex plane (as shown in the diagram above). So, on the Riemann sphere – which remember is isomorphic (mathematically identical) to the extended complex plane, straight lines and circles differ only in their position on the sphere surface. And this is where it starts to get really interesting – when we have two isometric spaces there is no way an inhabitant could actually know which one is his own reality. For a two dimensional being living on a Riemann sphere, travel in what he regarded as straight lines would in fact be geodesic (a curved line joining up A and B on the sphere with minimum distance).

By the same logic, our own 3 dimensional reality is isomorphic to the projection onto a 4 dimensional sphere (hypersphere) – and so our 3 dimensional universe is indistinguishable from a a curved 3D space which is the surface of a hypersphere. This is not just science fiction – indeed Albert Einstein was one to suggest this as a possible explanation for the structure of the universe. Indeed, such a scenario would allow there to be an infinite number of 3D universes floating in the 4th dimension – each bounded by the surface of their own personal hypersphere. Now that’s a bit more interesting than the Euclidean world of straight lines and circle theorems.

If you liked this you might also like:

Imagining the 4th Dimension. How mathematics can help us explore the notion that there may be more than 3 spatial dimensions.

The Riemann Hypothesis Explained. What is the Riemann Hypothesis – and how solving it can win you $1 million

Are You Living in a Computer Simulation? Nick Bostrom uses logic and probability to make a case about our experience of reality.

Essential resources for IB students:

1) Exploration Guides and Paper 3 Resources

I’ve put together four comprehensive pdf guides to help students prepare for their exploration coursework and Paper 3 investigations. The exploration guides talk through the marking criteria, common student mistakes, excellent ideas for explorations, technology advice, modeling methods and a variety of statistical techniques with detailed explanations. I’ve also made 17 full investigation questions which are also excellent starting points for explorations. The Exploration Guides can be downloaded here and the Paper 3 Questions can be downloaded here.

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