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**Martingale II and Currency Trading**

We can use computer coding to explore game strategies and also to help understand the underlying probability distribution functions. Let’s start with a simple game where we toss a coin 4 times, stake 1 counter each toss and always call heads. This would give us a binomial distribution with 4 trials and the probability of success fixed as 1/2.

**Tossing a coin 4 time [simple strategy]**

For example the only way of losing 4 counters is a 4 coin streak of T,T,T,T. The probability of this happening is 1/16. We can see from this distribution that the most likely outcome is 0 (i.e no profit and no loss). If we work out the expected value, E(X) by multiplying profit/loss by frequencies and summing the result we get E(X) = 0. Therefore this is a fair game (we expect to neither make a profit nor a loss).

**Tossing a coin 4 time [Martingale strategy]**

This is a more complicated strategy which goes as follows:

1) You stake 1 counter on heads.

b) if you lose you stake 2 counters on heads

c) if you lose you stake 4 counters on heads

d) if you lose you stake 8 counters on heads.

If you win, the your next stake is always to go back to staking 1 counter.

**For example ****for the sequence: H,H,T,T **

First you bet 1 counter on heads. You win 1 counter

Next you bet 1 counter on heads. You win 1 counter

Next you bet 1 counters on heads. You lose 1 counter

Next you bet 2 counters on heads. You lose 2 counters

[overall loss is 1 counter]

**For example for the sequence: T,T,T,H **

First you bet 1 counter on heads. You lose 1 counter

Next you bet 2 counter on heads. You lose 2 counters

Next you bet 4 counters on heads. You lose 4 counter

Next you bet 8 counters on heads. You win 8 counters

[overall profit is 1 counter]

This leads to the following probabilities:

Once again we will have E(X) = 0, but a very different distribution to the simple 4 coin toss. We can see we have an 11/16 chance of making a profit after 4 coins – but the small chance of catastrophic loss (15 counters) means that the overall expectation is still zero.

**Iterated Martingale:**

Here we can do a computer simulation. This is the scenario this time:

We start with 100 counters, we toss a coin for a maximum of 3 times. We then define a completed round as when we get to a shaded box. We then repeat this process through 999 rounds, and model what happens. Here I used a Python program to simulate a player using this strategy.

We can see that we have periods of linear growth followed by steep falls – which is a very familiar pattern across many investment types. We can see that the initial starting 100 counters was built up to around 120 at the peak, but was closer to just 40 when we finished the simulation.

Let’s do another simulation to see what happens this time:

Here we can see that the 2nd player was actually performing significantly worse after around 600 rounds, but this time ended up with a finishing total of around 130 counters.

**Changing the ****multiplier**

We can also see what happens when rather than doubling stakes on losses we follow some other multiple. For example we might choose to multiply our stake by 5. This leads to much greater volatility as we can see below:

**Multiplier x5**

Here we have 2 very different outcomes for 2 players using the same model. Player 1 (in blue) may believe they have found a sure-fire method of making huge profits, but player 2 (green) went bankrupt after around 600 rounds.

**Multiplier x1.11**

Here we can see that if the multiplier is close to 1 we have much less volatility (as you would expect because your maximum losses per round are much smaller).

We can run the simulation across 5000 rounds – and here we can see that we have big winning and losing streaks, but that over the long run the account value oscillates around the starting value of 100 counters.

**Forex charts**

We can see similar graphs when we look at forex (currency exchange) charts. For example:

In this graph (from here) we plot the exchange between US dollar and Thai Baht. We can see the same sort of graph movements – with run of gains and losses leading to a similar jagged shape. This is not surprising as forex trades can also be thought of in terms of 2 binary outcomes like tossing a coin, and indeed huge amounts of forex trading is done through computer programs, some of which do use the Martingale system as a basis.

**The effect of commission on the model**

So, to finish off we can modify our system slightly so that we try to replicate forex trading. We will follow the same model as before, but this time we have to pay a very small commission for every trade we make. This now gives us:

E(X) = -0.000175. (0.0001 counters commission per trade)

E(X) = -0.00035. (0.0002 counters commission per trade)

Even though E(X) is very slightly negative, it means that in the long run we would expect to lose money. With the 0.0002 counters commission we would expect to lose around 20 counters over 50,000 rounds. The simulation graph above was run with 0.0002 counters commission – and in this case it led to bankruptcy before 3000 rounds.

**Computer code**

The Python code above can be used to generate data which can then be copied into Desmos. The above code simulates 1 player playing 999 rounds, starting with 100 counters, with a multiplier of 5. If you know a little bit about coding you can try and play with this yourselves!

I’ve also just added a version of this code onto repl. You can run this code – and also generate the graph direct (click on the graph png after running). It creates some beautiful images like that shown above.

**Essential Resources for IB Teachers**

If you are a **teacher** then please also visit my new site. This has been designed specifically for teachers of mathematics at international schools. The content now includes over **2000 pages of pdf content** for the entire SL and HL Analysis syllabus and also the SL Applications syllabus. Some of the content includes:

**Original pdf worksheets**(with full worked solutions) designed to cover all the syllabus topics. These make great homework sheets or in class worksheets – and are each designed to last between 40 minutes and 1 hour.**Original Paper 3 investigations**(with full worked solutions) to develop investigative techniques and support both the exploration and the Paper 3 examination.- Over 150 pages of
**Coursework Guides**to introduce students to the essentials behind getting an excellent mark on their exploration coursework. - A large number of
**enrichment activities**such as treasure hunts, quizzes, investigations, Desmos explorations, Python coding and more – to engage IB learners in the course.

There is also a lot more. I think this could save teachers 200+ hours of preparation time in delivering an IB maths course – so it should be well worth exploring!

**Essential Resources for both IB teachers and IB students**

1) Exploration Guides and Paper 3 Resources

I’ve put together a **168 page** Super Exploration Guide to talk students and teachers through all aspects of producing an excellent coursework submission. Students always make the same mistakes when doing their coursework – get the inside track from an IB moderator! I have also made **Paper 3 packs** for HL Analysis and also Applications students to help prepare for their Paper 3 exams. The Exploration Guides can be downloaded here and the Paper 3 Questions can be downloaded here.

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