Roll or bust? A strategy for dice games Let's explore some strategies for getting the best outcome for some dice games. Game 1: 1 dice, bust on 1. We roll 1 dice. However we can roll as many times as we like and add the score each time. We can choose to stop when we... Continue Reading →
Generating e through probability and hypercubes
Generating e through probability and hypercubes This is a really beautiful solution to an interesting probability problem posed by fellow IB teacher Daniel Hwang, for which I've outlined a method for solving suggested by Ferenc Beleznay. The problem is as follows: On average, how many random real numbers from 0 to 1 (inclusive) are required... Continue Reading →